package com.me.adventures.characters; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import com.me.adventures.main.AdventuresOfManuel; public class Bloque extends PersonajeDelJuegoEnemigo { public Bloque(AdventuresOfManuel adventures, Vector2 posicion, Manuel manuel){ super(adventures, posicion, manuel); Textura = adventures.getManager().get("Enemigos/bloque.png", Texture.class); esBola = true; } @Override public void draw(SpriteBatch batch) { batch.draw(Textura, posicion.x, posicion.y, bordes.height, bordes.width); } @Override public void update() { // TODO Auto-generated method stub } @Override public void activarAtaque() { // TODO Auto-generated method stub } }